Wednesday, May 6, 2015

BA3 Creative Briefing

Our long awaited brief has finally arrived and I can honestly say I am very excited for it. The creative prospect and freedom to design are far more open than I initially expected and have really put me back into a place of comfort. One of my most engaged areas of our course is the designing stages of projects, any area to do with invention, problem solving, and physical design creation really interests me and thus this "folly" creation truly will be enjoyable from start to finish I hope.

Rambling aside our creative project briefing task goes as follows:

"Design, model and texture a folly using the architectural research you have been engaged in.

Create a presentation turntable video using Viewport 2.0 in a lit Maya scene."

“Do model.... make awesome.... win” - M.Wickham 2015 


Mark's brief summary was an excellent touch. In short the brief is very simple; design a folly, using our research to aid, looking very loosely at a 10m² design parameter, and present this fully textured and efficient game ready asset in Viewport 2.0 as best as possible.

The Plan:

So having been given a brief insight into what a folly is exactly and shown some examples we are now left to our own devices. Using what we have been taught over the last 4 weeks the modeling section should be the "easier" part of this unit. The texturing, UVMapping, and research continuation work will be the bulk work of this project. Having slipped a little towards the end of the research phase, creating previous blog work and research is still on my to do list, and thus I hope to have the design grounded and begun modeling by the end of this weekend to allow room for unfinished work.

The very first thing I'll do is get a better understanding of what exactly a "folly" is and with that knowledge continue by producing a mood board of many real life examples. I may potentially look into fantasy based structures to help influence a little bit of creativity in my design but shall be primarily looking into my own research of real-life architecture and examples of preexisting follies to start things off.

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