Saturday, May 16, 2015

BA3 Block Out Iteration 2 Making the final

I have decided at this point to chose the 3rd idea as the one to develop further and hopefully transform into a design suitable for my final folly.



Taking the original concept I continued by adding in features from the other block outs as I felt the composition needed more and the scene felt empty.


The dome from the second folly wass added using some of the pillars of the 5th. However this felt forced and I don't believe it matched the surrounding architecture well.


Instead I enlarged the scene a create a space to fill the scene with more information.


I then used the entire of the second block out and destroyed it to see if that would help ground its place in this scene.


I added more walls and shattered pillars to help fill the scene.


The cracked dome had been placed to consider pathways and how people could enter and leave this folly without creating accidental impassable areas.


Unfortunately through all this iterating I had overlooked one fatal matter. The scene was simply way too big. Even with the 10m rough limit we had been given this scene would take a lot of work to UV and texture let alone polish and finalise. The only option at this point is to bring the knife to it...


After discecting the model visually to find a good composition and then literally to make it a reality I settled with the image below.


I feel the final design encompasses the original idea of the block out, merges the theme of time and decay I have been pressing, and the potential for a very appealing looking scene with potential for weathered textures and plenty of character to put into the piece.



Thoughts:

Using what I've learnt through my studies, the structures in my research and the tools in Maya I believe I have made a promising folly with the joys of UVing and the real test of creating believable textures waiting on the horizon. Hopefully I am able to create an eye catching piece that lives up to the themes I have set for it.

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